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Mike Schramm

- http://www.mikeschramm.com

Mike Schramm has been writing and publishing both online and traditional media for almost ten years now. He's a freelance writer based in Chicago who's been published in Newcity, Time Out Chicago, and many places online, including Opium and Uber. Currently, he is co-lead of WoW Insider and Massively, and continues to pop up in unexpected places all over the Internet talking about gaming, technology, and culture. You can track his exploits at his personal website, mikeschramm.com.

Filed under: Desktops, Hardware, Mac Pro

OS Xbox Pro is the hottest hackintosh ever


Warning: some NSFW lyrics on the music in the video above.

What do you get when you combine an old Xbox with OS X and some Mac Pro level hardware? This monstrosity. Built by Will Urbina, the OS Xbox Pro is a hackintosh casemodded into an original Xbox dev kit, with some crazy hardware under the hood, including a pair of 2.93GHz Intel Core 2 Quad Q9550s, an NVIDIA GeForce 9800GT card, 8GB of RAM, an 16GB solid state drive, and four traditional hard drives -- one boots Windows 7, the other one does OS X (Snow Leopard, we believe -- he bought a copy retail), a Ubuntu install in there somewhere, and two other sweet hard drives for video editing.

And here's the wacky thing: Total material cost of the system is under $1500. That, combined with the video above, almost makes me want to spend a month of weekends trying to do something like this myself (aside from, you know, fitting it into a dev kit Xbox thing -- although fitting it into an old Macintosh might be a fun build, too). At any rate, awesome build for sure.

Filed under: Gaming, Freeware, iPhone, iPod touch

Pie Guy: A web game for the iPhone

Back when the iPhone was first announced, there was no SDK, you'll remember. Jobs said that developers could just make web apps, and that they would be good enough. Of course, he was wrong -- given what you can do with your iPhone now compared to what you could do with your iPhone then, even Steve would be happy to say that yes, there is a native app for that. But let's not toss the projects out with the development platform, so to speak. Neven Mrgan, one of the devs over at Panic, has released Pie Guy, a free and surprisingly full-featured game for the iPhone that exists only as a Javascript web app. To play it, just point your iPhone 3GS (the page says you need one of those, and while I was able to play it on my 1G, it was too clunky to enjoy) to mrgan.com/pieguy, add that page to your homescreen, and there you go.

In case you haven't guessed from the pic above (or the name), the game itself is a straightforward Pac-Man clone. But what's most interesting here is the example this game sets. Think about it: a full featured, automatically updated game release, delivered straight to the iPhone without any approval required by Apple. The revenue model might need some work, but maybe we dismissed this whole "web app" idea a little too quickly. For devs looking to go around the App Store's process, maybe there's a solution here. Boy, Flash sure would help with that, wouldn't it?

Filed under: Gaming, Odds and ends, Freeware, iPhone, SDK

Chillingo officially launches Crystal SDK for iPhone game developers

Chillingo recently announced that it would be launching Crystal SDK, a service joining the increasingly crowded social network market for iPhone games. Xbox Live on the Xbox is an official social network, but the iPhone has no such official service. A crowd of contenders, from the popular OpenFeint service to ngmoco's Plus+ network, are jumping in and trying to get developers on board with them. Crystal SDK is one of those -- they've now launched the official website and are asking developers interested to sign up and see what their software has to offer.

Like many of the other services, Crystal is offering to integrate challenges, achievements, leaderboards, and other social services into iPhone apps. The SDK seems like it's still pre-release, however -- there's only a signup, no information on cost or implementation or anything else on the site. Still, if you happen to be an iPhone developer still looking for a network to hook up with, they might be the one for you.

While we're at it: what do you consumers think? Have you actually chosen a network to go with, or are you doing what I'm doing and still basically going game by game? The goal of these networks eventually is to have a unified stable of developers, where you'll jump into a new game simply because it's linked to the network you're signed up with (and your friends will be playing over there and encouraging you to join). But in reality, I haven't seen that -- most people I know are just playing the games they're interested in, and the network the games are connected to hasn't made a big difference.

Filed under: Software, Developer, iPhone, App Store, SDK

Schiller defends App Store approval process

Well here we go. Up until now, we've heard a lot from developers about how much of a mess the App Store's approval process is, from people who've been rejected outright to people who've been forced to resubmit to people who've just given up completely. But we haven't heard much from Apple, and now Phil Schiller has spoken with Business Week about what it is about the App Store's approval process that has devs pulling their hair out.

The verdict? Schiller says the process is in place for a reason. About 90% of the apps submitted merely have bugs or technical issues, and he says for the most part that devs are happy to get that feedback (though TechCrunch doesn't buy that for one second). But the other 10% of the apps Apple denies are simply what they deem "inappropriate," which could be anything from problematic coding (code that steals passwords or other private information), or app content that doesn't belong on the store, from porn to apps that help break the law or steal in some way. Apple is also vicious about trademark defense -- Schiller says that "if you don't defend your trademarks, in the end you end up not owning them."

That all sounds fine and dandy (ok, well, the "inappropriate" label is a little unclear -- that's broad enough that Apple could fit almost anything under that umbrella, which is a bit troubling), but what about all of those angry devs? Unfortunately, Schiller doesn't address at all the idea that Apple might someday allow devs to release apps that haven't been through their approval process, on the App Store or anywhere else. As far as Apple is concerned, it seems like they're keeping their grip on what gets released, and anyone who doesn't like it is welcome to go elsewhere.

[via TheAppleBlog]

Read more →

Filed under: Software, Odds and ends, Freeware, Deals, iPhone, App Store

Mobile shopping's first Christmas

I don't know that I completely agree with this article over at Business Week (technically, last year was our first Christmas with the App Store), but I think the concept is fascinating. Lauren Sherman and her interviewee Retails Systems Research managing partner Paula Rosenblum reason that this coming Christmas season -- surprise, we're only five days away from Black Friday 2009 -- will be the first where mobile shopping apps (and the smartphones that can run them) will be generally ubiquitous.

Not only will people have access to apps on their iPhone that help them find deals, stores, and prices, but they'll all have 'net-connected phones as well, which many of them actually got last Christmas. You'll see people sending texts to each other, playing games while in line, and even scanning coupons in at the register -- all with their phones.

As I said, this was all possible last Christmas, but since then, we've seen non-iPhones like the Pre and the Droid drop, and the iPhone itself has claimed a lot more customers than Black Friday 2008. These people won't be out buying smartphones, obviously, but they will be using them, and it'll be interesting to see how much this changes the experience. When I was a kid, you planned out your route ahead of time and hit what few stores you could, but between Twitter, apps, and all the other information available on a phone, shopping during the holiday season might be very different this year.

Although you can be sure there will still be lines, parking frustrations, and lots and lots of people buying junk just because it's cheap. Then again, maybe it's better to use that slightly older piece of technology, the desktop browser, and just do the shopping from home.

[via MacBytes]

Filed under: Humor, Cult of Mac, Odds and ends, Found Footage

Finder icon birthday cake will make your day


If there's one thing I like better than pie, it's cake. And if there's a best kind of cake, it's definitely one that's shaped in the form of something geeky. Which means the video above, which shows what seems to be a tasty confection in the form of Apple's Finder icon, hits the spot perfectly. David B.'s wife made it for him for his birthday earlier this week, he says over on his Twitter account. He doesn't say what kind of cake it is, but given that it's Finder, I'm going to guess chocolate. An iTunes icon cake would give off a more "vanilla" vibe to me.

We've also, you'll remember, seen this Finder icon parading around on pillows as well. Which isn't too surprising -- who could pass up a face like that? Not only is he a handsome dude with a mischievous smile, but he's got access to all your files and passwords. That's the kind of guy you'd better get along with.

Thanks to Chris Pirillo for the tip!

Filed under: Gaming, Software, Odds and ends, Developer, Snow Leopard

CrossOver Games releases version 8.1.0

The folks behind CrossOver Games sent us a note that version 8.1.0 of their software has come out, and it's got some nice upgrades for Mac and Linux folks who prefer to run their games in Windows almost-emulators (it's based on Wine, and as we all know, Wine Is Not an Emulator) rather than Boot Camping over to the real thing. We tried out CrossOver Games a while back, and found it lacking in almost everything but Steam games, but actually that's OK, because lately Steam has a lot of games going on. Accordingly, this new version has support built-in for the brand new Left 4 Dead 2, as well as fixes for Steam's voice chat, a few upgrades for WoW on Linux and Guild Wars, and a couple of changes to ensure compatibility with Snow Leopard. Sounds like a nice solid upgrade -- owners of the software can grab it for free, or you can try out the app for yourself from their website.

In case you don't have the app yet, CodeWeavers also let us know that they're giving away a Linux rig that's the "ultimate" in... wait for it... gaming. Yes, putting together a Linux rig for gaming is like putting a UFC fighter on a dance show, but we guess stranger things have happened. Anyway, CrossOver Games will definitely help you play at least a few games on the decked-out rig, if you want a shot at winning the thing, all you have to do is pick up the software before December 1st. They'll pick a name out of a hat, and if it's yours, there'll be an awesome 'nix box headed your way. Good luck with getting smooth fullscreen Flash video to work. We kid! You Linux guys make it so easy.

Oh wait, what's that? Flash on the iPhone? I have no idea what you're talking about.

Filed under: Software, Steve Jobs, Apple, Developer

Jobs to dev on app name change: "Not that big of a deal."

I don't know if this was the right thing for Steve Jobs to say, but on the other hand, I do think it's the perfect thing for him to say. The story, as reported by our buddy Daniel Brusilovsky over at Crunchgear, goes like this: A company called The Little App Factory got a letter from Apple, who had a legal issue with one of their apps, formerly named iPodRip.

Apple didn't like the fact that "iPod" was clearly in the name, and so despite the fact that the software was meant to transfer songs back and forth specifically from an iPod, Apple wanted the name changed. The company's co-owner, John Devor, sent a very long and well-reasoned letter to Mr. Jobs himself explaining that their only wish was to extend Apple's hardware's capabilities, and that they were all Apple fans, and that they'd used the name for a long time and they were worried that a competitor might steal their customers and Jobs was an inspiration to the guy, who'd just dropped out of school, and could they please get a pass on this one?

Jobs' response -- yes, he wrote back personally -- was just three lines:

Change your apps name. Not that big of a deal.

Steve

Sent from my iPhone

Kids, that's how you become the kind of guy who runs a brilliant computer company, is seen on the cover of Time multiple times, gets named CEO of the Decade and just generally rocks. I feel for The Little App Factory, I really do, but you gotta believe the Steve. It's not that big of a deal.

We'll do our part, though: the app formerly known as iPodRip is now known as iRip, and is available with a free trial period from the developer's site.

[via Techmeme]

Filed under: Analysis / Opinion, Desktops, Hardware, Software, Developer, iPhone, App Store

MS software architect: Apps don't make the phone

This sounds an awful lot like sour grapes to me: Ray Ozzie, Microsoft's chief software engineer, told a Professional Developers' Conference earlier this week that it wasn't the apps that would make or break the smartphone platforms. Of course, that's what most press and blog outlets seem to be focusing on (maybe because we all already know what the hardware is like -- apps change every day if not every minute, and the hardware only changes occasionally), but Ozzie says customers won't buy a phone for the apps. The biggest apps, he says, will eventually be available on every platform. To put it in as few words as possible, you'll be able to tweet from everything in the future.

And he's got part of a good point there: it's true, the major functionality of "killer apps" will be available across platforms. But Ozzie forgets (or is just ignoring) that that's already the case on desktops. While yes, you could claim that porting to the various smartphones is easier than porting to the various PC platforms, that doesn't avoid the fact that I can tweet, IM, email, browse, edit photos and movies, and do whatever else I want on both platforms as well. And for some reason (ahem, the hardware and the way both software and hardware are designed), I'd rather do them on the Mac. People love their iPhones not just for the apps but for the way it fits in their hand, and how just plain slick it is.

That's not to say that the smartphone platform war is over -- no way, it's only beginning, and we consumers will take innovative ideas wherever we can get them. But Ozzie saying the apps don't count (and echoing his fellow Microsofters in trying to separate Apple from their software strategy) seems to mean that even he thinks he's already lost that race -- they certainly do play a large part in which platform consumers eventually choose.

Filed under: Gaming, Humor, iTS, Software, Odds and ends, iPhone, App Store, App Review

Family-friendly Zombies on the iPhone

We have a lot of apps coming through our tipline, but this one caught my eye, not only because it is called Zombies (the stumbling undead always catch my eye), but because it offers up a bit of good old-fashioned fun in the form of a Daleks!-style remake.

Gameplay is simple and straighforward -- you run, turn-by-turn in eight directions, from zombies, who pursue you at the same speed, and though the game runs at any pace you want (perfect for gameplay on the iPhone, in my opinion, since most of the time I'm just looking for a few seconds to a couple minutes of easy-to-pick-up action), the dread is real. Just like actual zombies, these guys shamble their way toward you with a hunger that only brains can satisfy.

The game is on the App Store now [iTunes link]. I will say that it is a touch pricey at $2.99 (a simple arcade game like this seems made for the 99-cent price point, and it will probably end up there eventually), but who am I to begrudge the developers a couple of bucks? I don't need to drink that cup of Starbucks anyway. If you're in the mood for a simple, zombified twist on an old classic, this is it.

While you're at it, check out the Zombies preview video we shot at WWDC last July.

Tip of the Day

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